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Late Pledge Store - Dream City Knights : A tabletop RPG

Created by Edge of Mythos

A garagepunk TTRPG about a group of mystery-solving teens who try to uncover the secrets of the mysterious Dream City.

Latest Updates from Our Project:

November Update: Pledge Manager going strong
30 days ago – Tue, Nov 12, 2024 at 07:19:00 AM

Hello everyone, 

We are going to keep this one short. The book is 90% ready to go. We are just checking for minor details and possible mistakes, but the book is ready. 

Also, 62% of you have filled in your details on our pledge manager on Backerkit. That's good but we can do better! For those who still have not finalized their pledge on the pledge manager, check your emails and make sure you fill in the correct details.

As soon as the pledge manager reaches 100%, we will be able to lock all your orders, and even send out all the PDFs you've all been waiting for to get a first complete taste of Dream City Knights. 

Also, I would like to grab your attention on a brand new project our friends Yellowbyte Studios just launched on Kickstarter.

The Unsinkable is a 5e supplement that blends real historical events with cosmic horror.

You will even have the chance to board the Titanic and fight off unnamable entities from dark dimensions, in a campaign that will guide you from level 3 up to level 10. You might even meet the great sleeper, mr. Cthulhu himself!

So what are you waiting for? Go on and check it out on their page:

https://www.kickstarter.com/projects/yellowbyte/the-unsinkable?ref=9jkeho

October Update: Pledge Manager is now open!
2 months ago – Fri, Oct 11, 2024 at 02:21:07 AM

Hello everyone!

We are happy to announce the Pledge Manager for Dream City Knights is now up and running. All of you will find an email from Backerkit in your inbox. Follow the instructions indicated there to fill in your shipping address and finalize your pledges. 

If any issues occur, or there's a problem with your pledge you can either directly contact us at: [email protected] or speak with the people from Backerkit, their customer support is superb.

We also want to thank Back Office by Naylor Games who are currently taking care of our whole fulfillment process, the people who will make sure everything runs smoothly and who will bring the pledges to your door.

Cheers everyone,

The Edge of Mythos team

First proof of our book, check it out! Also Pledge Manager coming soon!
2 months ago – Tue, Oct 01, 2024 at 03:30:45 AM

First proof copy

We are happy to tell you that we did a demo print of our book and it looks amazing. That is why we are making this update to share some images with you:

Pledge Manager

We are still waiting for BackerKit to preview our pledge manager and we will soon start sending out emails about it so stay in touch. Also, make sure to follow our instagram profile and facebook pages for all the latest updates and videos of Dream City Knights and other upcoming games.

Cheers,

Edge of Mythos

September Update: Tags,Conditions and the character creation process
3 months ago – Thu, Sep 26, 2024 at 05:25:15 AM

Hello everyone! 

We are happy to announce that the layout process of the book is moving forward very smoothly. Today we would like to share some of the rules regarding Tags and Conditions, as well to give you an idea of how the character creation process works. 

Tags & Conditions

We wanted a simple way to keep track of how Moves are affected when trying something. If something was easy to do, it would give the player a tipper and if something is more difficult than usual, the Difficulty Margin increases. So we incorporated a way to fit the narrative in the measurement of difficulty by introducing Tags: Special keywords that briefly describe something, either an item, a situation or a creature. 

Similarly, Conditions are introduced to the game in order to keep track of lasting effects that do not necessarily affect the difficulty of a task, but instead provide more freedom on their effects. We also modified how  Grounded & Stressed work and added Injuries.

Character Creation

We wanted to provide a smooth and simple, yet interesting character creation process. We focused on the more narrative aspects of the game and made sure to provide examples to spark your imagination. 

We are really looking forward to see what kind of characters you create!

A few final words

The biggest part of layout is almost complete and we are happy to announce that the pdf will most probably be ready in a month and you will soon be able to enjoy Dream City Knights with your friends. 

That's all for now, but keep your eyes peeled because in the next update we will talk about Solo Play in Dream City Knights!

Until next time,

The Edge of Mythos team

August progress update - everything is moving forward!
4 months ago – Mon, Aug 19, 2024 at 03:11:40 AM

Hello Everyone,

It's been a while since our last update, and we've been hard at work polishing the game to ensure it meets the high standards you expect. Let's dive right into the exciting developments we've made!

Core Game Flow Enhancements

First and foremost, while all the Focuses remain intact and function as they always have, we've made some significant modifications to the core moves. After extensive playtesting, we've decided to align our design more closely with traditional Powered by the Apocalypse systems. Each Focus now has three Core Moves, each with clear directions on how to use them to interact with the game world. Here’s a sneak peek at these new Moves:

Anima

  • Get the Hang of It
  • Find a Way Around It
  • Study the Matter

Ego

  • Make an Excuse
  • Make a Friend
  • Act Cool

Heart

  • Help a Buddy Out
  • Power Through
  • Lay It Out. Hard!

Each Move also has its own Impossible Outcome, which players can unlock by spending Momentum after a successful Move. These outcomes will create near-magical effects that bend the rules of reality, adding dramatic moments to your story.

Additionally, we’ve introduced Keymaster Moves to assist both new and experienced game masters in running smoother, more dynamic game sessions. These moves offer guidance on creating dramatic consequences for failed rolls and keeping the narrative flowing seamlessly.

Introducing Progress Clocks

Borrowed from Apocalypse World, Progress Clocks are now a key feature for tracking progress in tasks and counting down imminent threats. For those unfamiliar, Progress Clocks involve drawing a circle and dividing it into smaller sections. As progress is made, you fill in sections of the clock. Once the clock is full, something significant happens. This mechanic is a perfect fit for Dream City Knights and will now be a staple for tracking progress.

Waking, Dreaming, and Locations

We’ve streamlined the gameplay to make the distinct parts of the game more intuitive:

  • Waking is now divided into four distinct times of day: Early Morning, Noon, Afternoon, and Evening. Each location in town will be accessible to the Bunch during specific hours. However, if a character wants to visit a location outside of these hours, they can still do so at the risk of being Grounded or getting into Trouble.
  • Dreaming constantly pressures each character, forcing them to accumulate Stress while traveling between Districts. Every District is technically always accessible if the Bunch can find a way to visit, but each comes with its own dangers and level of the Tower’s Influence.

Looking Ahead

As you can see, development is progressing steadily. We’re on track to finalize every detail by the end of September, with the layout expected to be completed by the end of November.

In future updates, we'll share more details about character creation, character advancement, and Tags & Conditions, so stay tuned!

Until next time,

Edge of Mythos